Age Of Empires Asteroids JS

DurJam Re-Sources

Summer 2020

During the four-day DurJam event, our team of four embarked on the creation of a survival resource collection game, drawing inspiration from titles like Terraria and Oxygen Not Included. The core concept involved traveling between compact planets, each brimming with diverse resources.

JavaScript
P5
Custom Gravity
Teamwork

Key Features

Challenges, solutions and lessons learnt

Participating in my first game jam was a significant challenge and provided valuable experience in handling issues such as scope creep and collaborative coding. The type of game we attempted to create, a sandbox, wasn't ideal for a game jam due to its complexity and scale. Initially, we tried using Glitch for collaborative coding, but it led to issues because we could only test code if everyone else's code was incomplete, which slowed down production. To address this, we ecided to create individual copies on GitHub and merge versions later. This allowed individuals to test their code as they wrote it.

Embedded Game (with sound)

Controls:
Move = WASD/Arrow Keys
Interact = F

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